This character design of a prison guard was created for my Character and Vehicle design Game Art course (the character here is slightly higher poly count than what was submitted). The overall setting is in the late 19th century, in a cold climate, at a prison camp. The goal with the design was to combine a masquerade theme (like with what's seen in Phantom of the Opera) with strong dark and militaristic influences (such as Half Life 2 and Dishonored).