View this post on InstagramA post shared by Alexander (@planetalexanderprojects) on May 26, 2020 at 3:20pm PDT
The model of the mask was compiled in Meshroom, while the environment was built in Blender. I added in some rock physics just to give the scene a bit of life.
I'm quite excited to combine my love of prop making and environment design, and I can't wait to do more of this!
Textures from Texture Haven and HDRI from HDRI Haven.